{"id":34586,"date":"2022-06-01T10:03:27","date_gmt":"2022-06-01T10:03:27","guid":{"rendered":"https:\/\/www.tunimedia.tn\/fr\/le-responsable-du-design-quitte-343-industries\/"},"modified":"2022-06-01T10:03:27","modified_gmt":"2022-06-01T10:03:27","slug":"le-responsable-du-design-quitte-343-industries","status":"publish","type":"post","link":"https:\/\/tunimedia.tn\/fr\/le-responsable-du-design-quitte-343-industries\/","title":{"rendered":"le responsable du design quitte 343 Industries"},"content":{"rendered":"<p> [ad_1]\n<\/p>\n<div>\n<h2 class=\"chapo\">Jerry Hook n&rsquo;est plus le responsable du design de Halo Infinite.<\/h2>\n<p>En moins d\u2019un an, le studio am\u00e9ricain <strong>343 Industries<\/strong> de <a target=\"_blank\" title=\"Microsoft\" href=\"https:\/\/www.begeek.fr\/microsoft\" rel=\"noopener\">Microsoft<\/a> a vu son \u00e9quipe de d\u00e9veloppement s\u2019affaiblir suite aux d\u00e9parts d\u2019Andrew Witts, responsable du mode multijoueur de <strong>Halo Infinite<\/strong>, et Aaron Linde, responsable de la conception narrative. L\u2019un est d\u00e9sormais chez Epic Games, tandis que l\u2019autre a rejoint <a target=\"_blank\" title=\"Riot Games\" href=\"https:\/\/www.begeek.fr\/riot\" rel=\"noopener\">Riot Games<\/a>. L\u2019h\u00e9morragie interne n\u2019est d\u2019ailleurs pas pr\u00eate de s\u2019arr\u00eater puisque Jerry Hook, responsable du design, a lui aussi d\u00e9cid\u00e9 de mettre les voiles pour tenter une nouvelle aventure : \u201c<a target=\"_blank\" href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:6935297200088379392\/\" rel=\"noopener\">Next saga coming soon.<\/a>\u201d<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">The only thing we take forward with us is the relationships we choose to keep. Thank you 343i for all I had the pleasure to work and fight for Halo. <a target=\"_blank\" href=\"https:\/\/twitter.com\/hashtag\/HaloInfinite?src=hash&amp;ref_src=twsrc%5Etfw\" rel=\"noopener\">#HaloInfinite<\/a> <a target=\"_blank\" href=\"https:\/\/t.co\/2MuxdKvtzu\" rel=\"noopener\">pic.twitter.com\/2MuxdKvtzu<\/a><\/p>\n<p>\u2014 jerry hook (@hookscourt) <a target=\"_blank\" href=\"https:\/\/twitter.com\/hookscourt\/status\/1530365655991521280?ref_src=twsrc%5Etfw\" rel=\"noopener\">May 28, 2022<\/a><\/p>\n<\/blockquote>\n<h2>Les d\u00e9parts s\u2019encha\u00eenent chez 343 Industries<\/h2>\n<p>V\u00e9t\u00e9ran de Microsoft, Jerry Hook a fait ses d\u00e9buts en 2003 en s\u2019occupant des \u201caccount services\u201d pour le Xbox Live sur Xbox 360 avec un certain Lawrence \u2018Major Nelson\u2019 Hryb \u00e0 la supervision. Il est ensuite devenu producteur ex\u00e9cutif et a particip\u00e9 \u00e0 la production de titres tels que Halo 4 et Halo 5. Il quitte le g\u00e9ant am\u00e9ricain en 2015 pour rejoindre Bungie afin de travailler sur <a target=\"_blank\" title=\"Destiny\" href=\"https:\/\/www.begeek.fr\/activision\/destiny\" rel=\"noopener\">Destiny<\/a> avant de revenir en novembre 2018 pour occuper le r\u00f4le de directeur de la conception en ligne chez 343 Industries avant de devenir le directeur du contenu live pour Halo Infinite. En 2019, il est promu responsable du design avant de reprendre son envol trois apr\u00e8s. Il n\u2019est donc pas impossible de le revoir chez Bungie d\u2019ici les prochaines semaines, notamment pour apporter son exp\u00e9rience sur les jeux-services afin d\u2019aider Sony.<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/>[ad_2]\n<br \/><a href=\"https:\/\/www.begeek.fr\/halo-infinite-le-responsable-du-design-quitte-343-industries-369507?utm_source=feed&#038;utm_campaign=general\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Jerry Hook n&rsquo;est plus le responsable du design de Halo Infinite. En moins d\u2019un an, le studio am\u00e9ricain 343 Industries de Microsoft a vu son \u00e9quipe de d\u00e9veloppement s\u2019affaiblir suite aux d\u00e9parts d\u2019Andrew Witts, responsable du mode multijoueur de Halo Infinite, et Aaron Linde, responsable de la conception narrative. L\u2019un est d\u00e9sormais chez Epic &hellip;<\/p>\n","protected":false},"author":1,"featured_media":34587,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[16,335,19,349,239],"tags":[],"class_list":["post-34586","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-high-tech","category-tie-games","category-mode","category-tech-net","category-web"],"jetpack_featured_media_url":"https:\/\/tunimedia.tn\/fr\/wp-content\/uploads\/2022\/06\/Halo-Infinite-343-Industries-head-of-design.jpg","jetpack_sharing_enabled":true,"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/posts\/34586","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/comments?post=34586"}],"version-history":[{"count":0,"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/posts\/34586\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/media\/34587"}],"wp:attachment":[{"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/media?parent=34586"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/categories?post=34586"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tunimedia.tn\/fr\/wp-json\/wp\/v2\/tags?post=34586"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}